ROGUE ONE: John Knoll On VFX And The Future of Effects in Film

Rogue One: A Star Wars Story will be released on Digital HD March 24 and on Blu-ray April 4, 2017. We got a chance to travel to Industrial Light and Magic in San Francisco, CA to chat with executive producer/VFX supervisor John Knoll about how they made the live action and CGI shots blend seamlessly, creating the planet of Scarif and the future of tech and VR in filmmaking.

We also got a chance to check out the way the planet Scarif was built up from shots taken in the Maldives. Knoll explained, “Very early on, Gareth wanted to do this ‘battle in paradise’ idea, to contrast the beauty of the environment against the starkness of the battle. We looked at a number of different locations that we could potentially shoot at, and the Maldives was Gareth’s favorite…we all moved the whole unit over to the Maldives for a week of shooting. We got some really good material there. Certainly the vistas down at ground level all come from the Maldives shoot. But we had some real restrictions there, that we couldn’t set off any pyro. We couldn’t do explosions or big stunt-y things there. We knew we were going to have to do some portion of the shoot back in the UK where we could control the shoot a little bit better and have the freedom to do those kinds of things. So we always knew we were going to be grating a bit of the two together. We have shots in this spectacular environment and we’d be shooting on a much smaller set fragment in the UK, and doing extensions to make that look like the Maldives.”

Full details are available from the link below:

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